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Pyrohemia (Pestilence)
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Source: https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/257033-pyrohemia-pestilence
#1 Feb 7, 2007
Okay, I have a question on the triggered ability of Pyrohemia. It says "At stop of plough, if no creatures are in play, sacrifice CARDNAME". My question is this:
If I have something that puts a creature into play at end of turn (Molten Firebird, Flickerform, etc), if no creatures are in play, and I stack the triggers so that before pyro'southward "sac me" trigger resolves, a fauna is put into play, does pyrohemia still get sacrificed?
Basically, let's say I have 7 mountains, a Molten Firebird, and a Pyrohemia. Tin can I attack, pump seven pyrohemia activations to kill every fauna on the board, and not lose Pyrohemia at EOT because molten firebird returns?
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#2 Feb 8, 2007
In that scenario, I retrieve you have to do the stacking, because that you're the active histrion. At the EOT Step, the delayed trigger from Molten Firebird triggers, and Pyrohemia'south trigger, well, triggers. Now you'll have to exercise the stacking, and remember, Last In First Out. And then to not lose Pyrohemia, you lot've to stack Pyro's trigger starting time, and then the Firebird'south. The Firebird'due south trigger resolves first, putting information technology into play, so Pyro's trigger resolves, checking the board and sees the Firebird. ???, and then Profit!
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#3 Feb viii, 2007
Sweetness that's what I idea, merely to brand certain can I get a /verify?
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#4 Feb 8, 2007
I don't retrieve Molten Firebird sets up a delayed trigger. I'm aware it uses "at," but that's not an automatic identifier (not to mention that it's templated differently than, say, Sneak Set on). I recollect it might return during cleanup, though I'm non sure of that.After reviewing the Crystal Continue rulings on Ivory Gargoyle (the bill of fare Molten Firebird was timeshifted from), I'm confident in retracting my doubtfulness. I believe it does set up a delayed trigger.In the case of Flickerform, I tin say that bill of fare sets up a delayed trigger. Pyrohemia's trigger checks for the trigger condition (no creatures in play) both to see if the power triggers and if it resolves. If there's a creature in play when it goes to resolve, the power is countered. Another card that has this type of trigger is Oath of Druids.
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#5 Feb 8, 2007
Sweetness. Incoming Pyrohemia deck in T2 forums!
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#6 Feb 8, 2007
actually, the ability isn't countered, merely the role of the ability that has the "if" doesn't happen; it just seems to be countered because it's the only effect from the ability
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#seven Feb 8, 2007
Well, this is off the topic... just in order to become 7 points of damage from pyrohemia, yous'd demand a animate being with toughness 7 or more since the activation for pyrohemia is activated individually... at to the lowest degree, I'm pretty sure that's correct.
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#viii February 8, 2007
Yous can activate Pyrohemia in response to itself and put 7 triggers on the stack. They so resolve 1 at a time. Eventually (say after iv of them) all the creatures are gone and Pyrohemia dies, but those other iii activations are withal on the stack and volition happen.
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#ix Feb 8, 2007
It isn't. Fifty-fifty if the 5th activation puts lethal damage on all creatures in play, the other 2 activations are even so on the stack and volition resolve even if Pyrohemia is no longer in play.
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#10 Feb eight, 2007
ane) Pyrohemia only checks one time to trigger - when the end of turn step starts. Killing off all the creatures won't trigger Pyrohemia immediately.
two) "At" *IS* one of the keywords past which to recognize triggered abilities. Molten Firebird does prepare a delayed trigger.
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#11 February viii, 2007
What I don't understand is why the Pyrohemia would exist leaving play here. It doesn't check for creatures until the beginning of the Finish Stride. Why would it matter if y'all killed all the creatures in play with it? It doesn't go away until EoT.
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#12 February 8, 2007
Information technology doesn't thing. But I believe there was a bill of fare similar to that and Pestilence that actually did have something that triggered whatever time there were no creatures in play. Something well-nigh snow-lands possibly?
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#13 Feb 8, 2007
Task Mage Assembly perchance? This ane continually checks for no-creatures-in-play, but Pyrohemia only does so at the showtime of the EOT step.
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#xiv Feb 8, 2007
I believe the card y'all are talking nearly is porphyry nodes, which DOES dice when all creatures are dead.
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#15 Feb 8, 2007
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Magic evolution in a nutshell: