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Lego Harry Potter Stuck in Dark Arts Side Room




Hogwarts

This section will feature instructions and directions on how to collect the remaining collectibles not covered in the initial walkthrough. To access all collectibles, you should have the post-obit characters/ spells:

Reducto – Learned automatically at Year 4, Chapter 2. Used to break anything argent (locks, chests, gates, etc)
Crucio – Nighttime version of  Wingardium Leviosa, exclusive to dark characters. Used to break downwardly dark-imbued objects.
"Strong/Heavy" characters – Characters like Hagrid or Fang that can pull bondage without the need of strength potions.
Griphook – This is the goblin that can open safes using its key.
Time Turner – This is not necessarily a spell; Hermione has this unique and innate ability that tin can be activated by using grandfather clocks scattered in the area.

For our convenience, I'll commencement with the Gryffindor Dorm. I don't know what the areas here are really called in the game but I'll simply label them the best of my ability.

Gryffindor Dorm

Seamus Finnigan – Unlock chest with the silver lock to the upper right.
Dean Thomas – Shoot the chest to the left.
Shoot the chest in the eye due north of the room then jump downwards to grab the gold brick

Dorm Hall
From the dorm, exit then go the right to discover a pixie holding a knob.


Kill it then place the knob on the door. Turn information technology to open the entrance Hufflepuff Dorm. Earlier going down, keep to the correct then impale the boggart. Place the two blueish pieces on the gate to open it and gain access to the transformation cauldron. Have someone change into any Hufflepuff character then go downstairs to the Hufflepuff dorm.

Hufflepuff Dorm Anteroom (Hufflepuff character needed)


Neville Longbottom: Enter the closet to equip earmuffs. Grab the mandrake and destroy all the glass pieces here to get this token
Later placing the mandrake on the bucket, the student in peril nearby volition exist saved.

Wave at the fruit painting using a Hufflepuff grapheme to enter the dorm.

Hufflepuff Dorm
Suspension open the rubber to the correct so apply WiLe to place the cake within the painting. Obtain a gold brick.
The Fat Friar – Go to the left then shoot the painting. Shoot the cake to reveal the character token.
Destroy the plant on the fireplace to salvage a educatee in peril.

About the entrance is a candlestick. Utilize WiLe on it to reveal a surreptitious compartment containing a mandrake.


Employ the nearby closet to equip earmuff. Take hold of the mandrake then place it in the bucket to open the bedchamber area of the dorm.

Hufflepuff Dorm Bedroom
Hufflepuff Girl - Shoot the chained breast south of the archway. Reconstruct a radio using the pieces and the token will announced nearby.
Shoot the bucket in the middle of the room to make it grow. Shoot all the flowers to reveal the red brick.

Exit the dorm and so return to the hallway. From there, go to the right, use the transformation potion to transform to a Ravenclaw graphic symbol so go upstairs.

Ravenclaw Dorm Foyer
Penelope Clearwater - Open the gate to the left and so reconstruct the telescope from the pieces. The token will appear.

Ravenclaw Dorm
Gabrielle Delacour - Later inbound, hit the breast and a ball will fly out. Stay in your position for a few seconds and the token will appear to the left.
Bound downstairs and use WiLe to movement various objects automatically. This will form a bird; hit the "caput" and information technology will wing, dropping a cerise brick in the process.
There are three gold books here that yous must shoot. You need to practice small tasks before you can shoot them like using WiLe to move stuff. There are a total of five then enter the sleeping room when fix.

Ravenclaw Dorm Bedchamber
Save the student in peril by shooting the chain beside the book. Apply WiLe to place it on the cart and become rid of it permanently.
Padma (Ballgown) – Shoot the leftmost bed to remove its roof, so jump on it to attain the token.
Shoot the last two gold books under the beds to obtain a aureate brick.


Now leave the dorm and use the transformation potion once more. This time, transform one of your characters to a Slytherin grapheme and another one to a potent/ heavy character. Head to the left by the stairs going downwardly and enter the next dorm.

Slytherin Dorm Lobby (Slytherin character, heavy character needed)
Destroy the silver locks on the flooring then gather the pieces to class a chain. Pull both chains to open the valve. Employ the h2o jet to accomplish the graphic symbol token of Rita Skeeter above. Enter the dorm next.

Slytherin Dorm
Slytherin Boy – Later entering, shoot the showtime painting to the n. The painting volition shoot the sofa, in turn will throw out a box. Destroy the box to go the token.
Slytherin Girl – Use WiLe on all the five light-green lamps hither to go this token.


Slytherin Dorm Bedroom
You'll immediately observe the red brick to the far right. The owl is located to the left.
Shoot the bookshelf near the entrance and approach the student in peril to save him.
Shoot the chest and the bed to the upper left and then stuff will be thrown in the bath. The gold brick will appear there as well.
All done here and so head back to the hallway and then exit to the moving staircase expanse. Proceed downstairs to the anteroom then go to the correct to reach the classroom. First, go to the left over again to access two more classrooms. At that place will be silver chest to the far left but that only contains studs.


Enter the classroom to the left starting time. Shoot the lock on the trapdoor to the left and then leap down to reach the cloak-and-dagger area.

Classroom A (Hermione, Night Arts character needed)
Mad-Heart Moody – Destroy the ii orbs so place the pieces to complete the dragon statue. The token will announced subsequently.


Just to the correct later on the dragon, there's a student in peril trapped in a web. Gratis
Destroy the dark orb to the right to reveal a red brick. Bring it back to the owl to the other side of the room.
To return support, jump in front of the dragon so you'll get catapulted out. You'll become a gold brick by doing this as well.

Classroom B (Harry, Griphook, Dark Arts Character needed)
Employ Griphook to open up the safe to the lower left and open up the trapdoor leading to the secret expanse.


Professor Flitwick - Become past the vine traps on the floor then destroy the boggart to the right.
Leap down to the canal and follow it to the right to find a student in peril.
Go along to the right by the chained monsters obstacle to the next room. Once there, use LuSo on the vines constricting the claws belongings the chains. The cage will drop and y'all'll obtain the gold brick.


Utilize Harry and talk to the snake to the right to brand a dark orb appear. Take your night character utilise CR on information technology to get the red brick. Use the lift north to return back.

Get out the classrom so render to the right. Continue to the right to find more classrooms.

Main Classroom Lobby
Millicent Bulstrode - Use CR on the dark cabinet right beside the pet tunnel upstairs.


Classroom C (Nighttime arts character needed)
This is the classroom to the left of the dark chest pictured higher up. Utilize CR on the dark orb at the end of the room to become a red brick.

Classroom D  (Dark arts character needed; heavy character optional)


Employ DM on the dark gate under the stairs to go the character token of Ginny Weasley. Next, unlock the chest in the far end of the room then use WiLe for information technology to driblet pieces. Construct the pieces so information technology becomes a portal. Enter it to reach a hole-and-corner area.

Use WiLe on the large slice as you enter. In that location are three lamps and a boggart chest hither. Jump on the gear and salvage the student in peril.


Remove the vine and destroy the 2nd boggart chest. Shoot the three banners alee for the grapheme token of Harry (Maze Chore) to appear. There are also three lamps you can shoot here. Grab the bottle piece for now


Jump on the gears to the right until you reach the other side. Shoot the last lamp here to become the character token of Viktor (Tuxedo). Shoot the gears in the middle then reconstruct information technology with WiLe. This will bring down the tertiary boggart chest. Destroy the boggart and so kill the pixies to the right and practice the aforementioned. Grab the blossom piece, then fixt the stairs using the pieces nearby. Continue to the right so put the materials in the cauldron, drink the potion and pull the concatenation. (if y'all have a strong character with you lot, you lot can just ignore the materials then pull the chain immediately) Destroy the last boggart chest for the red brick to announced.

Go out the room then become through the archway where the dark gate you destroyed. This will bring you to a room with several pendulums.


Draco Malfoy - Kill all pixies swinging the pendulums and the token will appear at the cease.
Professor Quirrell – Become downstairs and go along making your fashion to the other cease. This token can be plant forth the way.
Destroy the pixies holding the pillars and lookout man the platform overhead collapse, along with a statue holding a aureate brick.

Classroom E (Hufflepuff character, Ageing Potion, Griphook needed)


Use the ageing aureola and so enter the room to the right. Moving ridge at the painting using a Hufflepuff character to receive the commencement green key. Then utilise WiLe on the gargoyle head to reveal some pieces. Apply WiLe on them to put them in the middle statue. Continue to the right and solve the puzzle cabinet to get another key. Then, apply Griphook on the keyhole in the middle of the statue to get the last green primal. Identify it on the gate and you'll have some bricks to construct.


Attain the platform to the right to get the cerise brick. Jump on the left to notice a locked chest. Blast it open to obtain the grapheme token of Professor Snape. Next, switch to your former character and go through the blue barrier to get the aureate brick.

Classroom F


Break the argent lock in the left side of the room. In this room, y'all need to transfigure the dummies until each cage captures three. The gold brick and the character token of Professor McGonagall volition announced. Get behind the chalkboard in the northern corner of the room to find the hidden character token of Fred Weasley.


Classroom G (Nighttime Arts character, Griphook needed)


Professor Trelawney – Have Griphook open the prophylactic in the upper correct part of the room
Hermione (Blue Acme) – Use CR on the dark cabinet beside the condom.

Courtyard  (Dark Arts graphic symbol needed)


Destroy the dark knight armor and so ride the broomstick. Follow the trail of studs that twill appear and the gold brick volition appear at the end. If you're able to become the red brick earlier, you'll find a silver knight armor in the middle of the fountain. Blast it with RE and ride the plumber to clean all the goo. The grapheme token of Ravenclaw Prefect will appear in the fountain.


Clock Tower


Kill the boggart and use the key to open the locked path to the right.

Save the pupil in peril near the entrance. Next, kill the pixies on both ends of the room to reveal the stairs. Shoot the chests to reveal some colored clocks. Place them in the same colored pedestals to go the red brick.
Hit the painting to the right and apply WiLe on the purple gear to fix the mechanisms. The bong volition ring and will drop a golden brick.
Vernon Dursley – Talk to the serpent to the left and shoot the tail of the green serpent to become the token.

(Fourth dimension Turner)
Milkman – Appears immediately later on turning back time.
Madam Rosmerta – Shoot the lock off the puzzle cabinet and so solve information technology to become the token.
Have one of your teammates step on the piston to the left then get upstairs. Solve the puzzle cabinet to the right then gather the pieces. And then, shoot the painting to the left, construct the clock mitt and place it on the large clock. Use WiLe to plow the clock automatically. Look for the two dummies to hit each other and the gold brick will appear.


Quidditch Training Field


Harry (Quidditch) – Dig all 5 excavation spots and this token will appear
Viktor (Dragon Task) – Destroy the silvery lock in the field and fly through all the xanthous circles  to get this token. A gold brick volition appear at the aforementioned time as well.

Herbology Classroom (annex)


Destroy the large silver lock at the stop of the room to enter the annex. Open the chest forth the way to obtain Fleur Delacour graphic symbol token. Enter the room to the right. Pull the chain either by bringing along a heavy character or just doing information technology the old way: gather the materials and use the strength potion. Later saving the educatee in peril, shoot the large plant to the right. Use WiLe to construct a staircase. Equip earmuffs the carry all the mandrakes up and place them in the pots to get a red brick.


After doing all that, go out the room then keep alee to the next room.


  Get upstairs then destroy the boggart up the platform. Obtain the character token Drummer.  Side by side, grab the mandrake and start destroying all glass objects in this room. There are 3 found at ground level, while the other 2 are found upstairs. Obtain the character token of Professor Sprout after destroying all five.

Foyer Hallway


This hallway connects the courtyard and the wooden bridge to reach Hagrid'southward Hut. In that location is a locked panel here and a locked torch; if you're following this guide, and so you have already activated the other panels and torches in the anteroom. If not you can observe them back in the entrance hall by taking the stairs in the middle.

Madam Pince – Activate 3 panels. two are back in the lobby while the last i is locked
Doris Crockford – At that place are iii torches in this hallway; the others are found in the lobby


Hogwarts Grounds  (Dark Arts character needed)


This is the outer area that connects the Quidditch Field, Lakeshore and Hagrid'due south Garden.

Ginny (Cardigan) - Shoot the pixies near the entrance to gratuitous a pumpkin-copter and a blue firecracker. Ignite the blue firecracker and information technology will fly off and reveal a character token in the air. Equip the pumpkin-copter to reach it.


Cedric (Lake Chore) – Break the locks holding the green firecracker then ignite it. Use the pumpkin-copter to reach the token.
Viktor Krum – Use dark arts to complimentary the blood-red firecracker then ignite information technology. Employ the pumpkin-copter to reach the token.

Hagrid'due south Garden
Amos Diggory – Break the lock on the chest to the right then destroy the boggart

(Time Turner)
Gilderoy Lockhart - Destroy the lock to the left to go the token
Petunia Dursley – Dig the digging spot to the far right, beside the water butt.
At that place is a pupil in peril pinned down under a pumpkin to the lower right.
Use the nearby digging spot so use WiLe to identify the head on the scarecrow. Dig the new digging spot once again, destroy the pumpkins and so employ WiLe again to construct a pull-chain. Have Hagrid pull information technology, and the scarecrow will go crazy. Gather the pieces it volition leave backside to create a furnace, then place the egg inside to hatch information technology. A gold brick will announced later.

Quidditch Field
(Fourth dimension Turner)


Dig the excavation spot almost the cabinet then utilise WiLe to make the instruments play. The gold brick will appear after that.
Break the lock on the chest to the right, beside the tent to salve a student in peril.
Chisel abroad the rock slab in the upper right corner to go the ruby brick.
George (Quidditch) – Dig the excavation spot to the right, abreast the stall. Assemble the pieces then employ WiLe on the yellow plants for the token to announced.
Library
Ravenclaw Girl – Shoot the lock on the gate then open it with WiLe. Assemble the pieces to a radio so shoot it to play information technology. Wait for the token to appear.

Library (Annex)  (Dark Arts character, ageing potion needed)
Sorcerer (Red) – Bound on the upper platform to the left and then employ night arts to destroy the wall covering the bookshelf. Destroy the spider, wraith and wasp to reveal the grapheme token.

Patio


This is the area you lot tin access by going through the large door (with a giant pendulun) in the master courtyard. You lot tin access the Owl Tower from here.


Slytherin Prefect – Destroy the night chest then utilize WiLe on the sprinkler to grow a bloom. Bound on the flower to get the icon on top.

Owl Tower


If yous're following this guide, you should have visited this area earlier and already washed the basic stuff. What'south left now is to check out the place in Fourth dimension Turner mode.

(Time Turner)
Shoot the fountain to release the student in peril.
There are iii mailboxes on the floor upwardly due north. Place them in their respective colored slots and wait for the gold brick to appear.


Barty Crouch Sr – Destroy the lock on the cabinet to the correct then employ WiLe twice to construct a hopping machine. Use it to clear all 5 white bird poop in the surface area to get the token.
Hermione (Hogwarts) - Become upstairs then shoot the owl portrait to apply the bird lift. In one case you're in the 2nd level, shoot the flower in the centre so utilise WiLe on the pieces that will exist left behind to set the music player. The token will appear afterward.
Utilise WiLe on the slice to the left so turn on the video player. Pull the red brick off the projected image.


Dining Hall Entrance


Witch (White) – Destroy the dark chiffonier to the right

Dining Hall


Colin Greevey – Shoot the silver platter to the right
Molly Weasley – Shoot the argent platter to the left

Bathroom (Boys)


This is located beside the girl'southward bathroom but y'all need to destroy the lock with RE

Shoot the first stall open and so go within to save the educatee in peril.
Fix the 2 shower heads then shoot all of them to get the carmine brick.
Madam Hooch - Shoot the garbage tin abreast the green lockers then use WiLe to spray on the wall. The character token volition appear afterward.

Dumbledore's Office (Dark arts grapheme needed, heavy character optional)
You can only admission this freely afterward completing all the four years. It is located at the topmost level of the moving staircase tower.

Destroy the silver chest in the middle of the room to get a gold brick.
Approach the phoenix and the red brick will appear.
Professor Dumbledore – Access the undercover room behind the desk and so destroy the dark chest to go this token.
Nearly Headless Nick – Shoot the rack to the right and await for the token to appear.
Professor Dumbledore (Grey) – Pull the concatenation upstairs for the planet model to appear. Destroy all planets and the sun to reveal a chapeau. Use WiLe on the hat to reveal this token.

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Source: https://www.supercheats.com/guides/lego-harry-potter-years-1-4/hogwarts